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Old Dec 19, 2007, 01:38 PM // 13:38   #1
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Default Kurz/Luxon ranks should increase how much faction you can hold for them!

Just as the champion rank increases how much Balth faction you can hold (as I understand it), despending on your title rank. Why not do the same with kurz/Luxon faction points and ranks?

The mechanism obviously already exists, so it wouldnt be hard to transfer it to the faction title too.

You make 10k so fast, that it kind of gets annoying to keep clearing it to often. Also if your on 9,900 faction points you're wasting the other 1k+ points that get chopped off when it fills up.

It doesnt seem a hard thing to add in! Have the max capacity be the same as the champion one.

Last edited by freekedoutfish; Dec 19, 2007 at 02:36 PM // 14:36..
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Old Dec 19, 2007, 01:49 PM // 13:49   #2
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because K/L titles are possible to get in pve faster.
/notsigned
it is more of an anti-farm code for FFF imo
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Old Dec 19, 2007, 02:00 PM // 14:00   #3
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Because AB is not PvP.
Because L/K titles are a joke and are far easier to gain high levels in.
Because there is no such thing as Kurzack.
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Old Dec 19, 2007, 02:03 PM // 14:03   #4
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Its not a totally bad idea, sometimes you forget when you are on a winning streak that you've already reach 10k, however, you forgot Arena Net has already answer to this "problem" by placing the faction reward NPC in the holding/waiting area.

I wouldn't mind a notice when you reach 10k faction thou, like the one they do with the balthazar points in your chat log, or its already there and I didn't notice.
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Old Dec 19, 2007, 02:07 PM // 14:07   #5
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Quote:
Originally Posted by tyla salanari
because K/L titles are possible to get in pve faster.
/notsigned
it is more of an anti-farm code for FFF imo
How are they faster to rank up in pve? ive done FFF and its not faster then AB providing you have a winning streak and FA certainly isnt faster.

I dont get how having a 10k max is an "anti-farm" technique. They just have to find an NPC and clear it and start again. It wouldnt make any difference if you could increase the 10k limit.
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Old Dec 19, 2007, 02:23 PM // 14:23   #6
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That's not the point; Balth Faction is supposed to be linked to PvP, not PvE.
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Old Dec 19, 2007, 02:34 PM // 14:34   #7
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Quote:
Originally Posted by RhanoctJocosa
That's not the point; Balth Faction is supposed to be linked to PvP, not PvE.
Whos talking about balth faction?

I'm on about Kurz and Luxon faction and increasing how much you can hold by your ranks in those titles.
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Old Dec 19, 2007, 02:43 PM // 14:43   #8
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Quote:
Originally Posted by RhanoctJocosa
Because AB is not PvP.
Because L/K titles are a joke and are far easier to gain high levels in.
Because there is no such thing as Kurzack.
I don't believe Freeked's idea would make the title any easier to get. It would, however, make faction farming (whether FFF, or AB) more convenient, in that you wouldn't need to keep such a sharp eye on your faction bar all the time.

I don't think Freeked was saying that "It should be done because AB is PvP"...it's just logical. Higher ranked allegiance track should increase alliance faction cap imo.
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Old Dec 19, 2007, 02:53 PM // 14:53   #9
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The reason the cap does not increase is the same reason that overall aliance/guild faction decreases everyday. It's to attempt a form of balance. IF the cap rose then an alliance holding a town can simply stock up on Faction for several days filling up to their higher max cap on each person, now this faction won't decrease, so after a couple days of the errotion they fill it right back up to where it was and some other alliance that is trying to gain ownership just can never reach them. The 10k cap forces you to add daily and not be able to spike your alliance total. I could go into more detail, but I won't cause I don't care, I only AB to screw around.
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Old Dec 19, 2007, 03:05 PM // 15:05   #10
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Quote:
Originally Posted by freekedoutfish
Whos talking about balth faction?

I'm on about Kurz and Luxon faction and increasing how much you can hold by your ranks in those titles.
How much balth faction you can hold...
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Old Dec 19, 2007, 03:07 PM // 15:07   #11
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Quote:
Originally Posted by Orange Milk
The reason the cap does not increase is the same reason that overall aliance/guild faction decreases everyday. It's to attempt a form of balance. IF the cap rose then an alliance holding a town can simply stock up on Faction for several days filling up to their higher max cap on each person, now this faction won't decrease, so after a couple days of the errotion they fill it right back up to where it was and some other alliance that is trying to gain ownership just can never reach them. The 10k cap forces you to add daily and not be able to spike your alliance total. I could go into more detail, but I won't cause I don't care, I only AB to screw around.
bingo
/notsigned
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Old Dec 19, 2007, 03:10 PM // 15:10   #12
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Quote:
Originally Posted by Celestial Beaver
I don't believe Freeked's idea would make the title any easier to get. It would, however, make faction farming (whether FFF, or AB) more convenient, in that you wouldn't need to keep such a sharp eye on your faction bar all the time.

I don't think Freeked was saying that "It should be done because AB is PvP"...it's just logical. Higher ranked allegiance track should increase alliance faction cap imo.
Having a high balth cap is highly convenient and is as such a reward for getting high ranks in PvP titles; hero, champ, glad and commander are not easy titles to get. Luxon/Kurz titles are easily raised with FFF (ridiculous + PvE) and in AB (if you even want to call it PvP) so why should you be rewarded the same way you're rewarded with the PvP titles?
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Old Dec 19, 2007, 03:33 PM // 15:33   #13
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Quote:
Originally Posted by RhanoctJocosa
Having a high balth cap is highly convenient and is as such a reward for getting high ranks in PvP titles; hero, champ, glad and commander are not easy titles to get. Luxon/Kurz titles are easily raised with FFF (ridiculous + PvE) and in AB (if you even want to call it PvP) so why should you be rewarded the same way you're rewarded with the PvP titles?
So you're saying "The title track for the Allegiance Title is easier than PvP titles, so you don't deserve it". Ok.

Well, I hadn't considered Orange Milk's reasoning. It's a very valid point so, sorry Freeked, I'm going to have to /unsigned your idea, even though I'm not convinced anyone truly cares about owning towns any more...
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Old Dec 19, 2007, 03:42 PM // 15:42   #14
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Oh, I misunderstood what OP meant by " Just as the champion rank increases how much Balth faction you can hold (as I understand it), despending on your title rank. Why not do the same with kurz/Luxon faction points and ranks?" I thought you wanted L/K titles to raise your Balth cap.

Anyway- I agree with it being a way to somewhat hinder how fast FFF'ers can grind their faction, though I don't think many people would care if it were increased.

Last edited by RhanoctJocosa; Dec 19, 2007 at 03:47 PM // 15:47..
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Old Dec 19, 2007, 03:44 PM // 15:44   #15
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You only need to remember that the faction decreases once given to the Guild, but it do not decrease when hold by the account.

So, a higher cap means a way to 'store' everlasting faction over the cap.
So. No. Can't be done.
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Old Dec 19, 2007, 03:48 PM // 15:48   #16
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Quote:
Originally Posted by Orange Milk
The reason the cap does not increase is the same reason that overall aliance/guild faction decreases everyday. It's to attempt a form of balance. IF the cap rose then an alliance holding a town can simply stock up on Faction for several days filling up to their higher max cap on each person, now this faction won't decrease, so after a couple days of the errotion they fill it right back up to where it was and some other alliance that is trying to gain ownership just can never reach them. The 10k cap forces you to add daily and not be able to spike your alliance total. I could go into more detail, but I won't cause I don't care, I only AB to screw around.
Good point. I hadn't considered that.

/notsigned
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Old Dec 19, 2007, 04:09 PM // 16:09   #17
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Quote:
Originally Posted by Orange Milk
The reason the cap does not increase is the same reason that overall aliance/guild faction decreases everyday. It's to attempt a form of balance. IF the cap rose then an alliance holding a town can simply stock up on Faction for several days filling up to their higher max cap on each person, now this faction won't decrease, so after a couple days of the errotion they fill it right back up to where it was and some other alliance that is trying to gain ownership just can never reach them. The 10k cap forces you to add daily and not be able to spike your alliance total. I could go into more detail, but I won't cause I don't care, I only AB to screw around.
Yeah, that sums it up nicely.

/notsigned
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Old Dec 19, 2007, 04:20 PM // 16:20   #18
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Quote:
Originally Posted by Orange Milk
The reason the cap does not increase is the same reason that overall aliance/guild faction decreases everyday. It's to attempt a form of balance. IF the cap rose then an alliance holding a town can simply stock up on Faction for several days filling up to their higher max cap on each person, now this faction won't decrease, so after a couple days of the errotion they fill it right back up to where it was and some other alliance that is trying to gain ownership just can never reach them. The 10k cap forces you to add daily and not be able to spike your alliance total. I could go into more detail, but I won't cause I don't care, I only AB to screw around.
I dont see much difference in stocking up points and just sending out hords of guilds members to farm FFF to re-stock your guild faction level.

But if everyone had the potential to store more K/L faction, it would balance itself out because as one Luxon guild piles the points on, then another Luxon guild will do the same.

The competition is still there because the other guild has the potential to hold just as much as you.

There is also nothing stopping a person from storing 10k from 9+ characters each and then dropping then 90k into the guild when their levels drop. What you worry about can already be done really.
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Old Dec 19, 2007, 04:26 PM // 16:26   #19
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Quote:
Originally Posted by freekedoutfish
There is also nothing stopping a person from storing 10k from 9+ characters each and then dropping then 90k into the guild when their levels drop. What you worry about can already be done really.
You didn't know that kurzick/luxon faction was account based? Oh my.
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Old Dec 19, 2007, 04:30 PM // 16:30   #20
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Quote:
Originally Posted by Arkantos
You didn't know that kurzick/luxon faction was account based? Oh my.
My bad.... i forgot. Lets put it another way. Theres nothing to stop a guild leader telling all his members to store 10k each and concidering you can have alot of members that would be alot of faction to dump in the guild if need be.

Besides... how many people actually bother trying to reach reallly high K/L ranks? Most people I see are rank 4-6 and Im not asking for a huge increase in how much they can hold.

Maybe only 1-2k reach rank so by rank 5 thats only an extra 5-10k! Which isnt a huge amount more, but it makes life alot easier.
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